Перейти к net.sf.l2j.gameserver.handler.itemhandlers и создать новый файл с именем HeroItem.java
Code
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
/**
*
* @author HanWik
*/
public class HeroItem implements IItemHandler
{
private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if (!(playable instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance)playable;
int itemId = item.getItemId();
if (itemId == YOUR ITEM ID - replace here) // Item to become hero
{
activeChar.setHero(true);
activeChar.broadcastUserInfo();
}
}
/**
* @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
*/
public int[] getItemIds()
{
return ITEM_IDS;
}
}
Перейти к GameServer.java и добавьте эти строки
Code
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
import net.sf.l2j.gameserver.handler.itemhandlers.HeroItem;
import net.sf.l2j.gameserver.handler.itemhandlers.Maps;
Code
_itemHandler.registerItemHandler(new BeastSpice());
_itemHandler.registerItemHandler(new HeroItem());