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Форум L2edit.Ru » Lineage 2 » Раздел для новичков » Срочно!!!
Срочно!!!
ОвощДата: Вторник, 10.08.2010, 09:18 | Сообщение # 26
Овощ
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Кажется я этого бафера как - то юзал года 2 назад и тогда тоже не добавлялся баф, вернее по количеству он был лишний. Ведь в странице приветствия писалось так: бафы на воина 20 штук или тому подобное. Ограничение стояло. Но я тогда не стал заморачиваться потому как бафер был непонятнейший в оформлении.

Поставь любого другого или лучше пиши сам. На вкус и цвет товарищей нет


Вёрстка макетов и создание клан сайтов на uCoz, STRESS - в ICQ
Хлеба и зрелищ

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ОвощДата: Вторник, 10.08.2010, 09:20 | Сообщение # 27
Овощ
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вот подобный бафер у вас наверное


Вёрстка макетов и создание клан сайтов на uCoz, STRESS - в ICQ
Хлеба и зрелищ

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ОвощДата: Вторник, 10.08.2010, 09:21 | Сообщение # 28
Овощ
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скрипт бафера выложи, знатоки почитают, может глянут в чём проблема)

скрипт в code возьми


Вёрстка макетов и создание клан сайтов на uCoz, STRESS - в ICQ
Хлеба и зрелищ

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PacificДата: Вторник, 10.08.2010, 19:56 | Сообщение # 29
Pacific
dream111
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не не такой бафер.
вот,извиняюсь если не то выложил,это фаил инит_ру

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "912_buffer"

#Включение\выключение разделов. Для выключения замените ON на OFF
attack = "ON"
defence = "ON"
resist = "ON"
support = "ON"
warcryer = "ON"
overlord = "ON"
song = "ON"
dance = "ON"
noble = "ON"
summon = "ON"
cubic = "ON"

NPC = [40001]

#==================================================
MinLvL = 1 # Мин.ЛВЛ #
MaxLvL = 81 # Макс.ЛВЛ #
Adena = 57 # ID Адены #
MinAdena = 5000000 # Мин.кол-во адены #
Buff = 200000 # Цена за баффы #
Dance = 500000 # Цена за танцы #
Songs = 500000 # Цена за песни #
Buff_Fighter = 5000000 # Цена за пакет для воина #
Buff_Mag = 5000000 # Цена за пакет для мага #
#==================================================

print "importing custom: 912_buffer OK"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(Adena)
if count < MinAdena :
htmltext = "<html><body>You have not enought adena.</body></html>"
if st.getPlayer().getLevel() < MinLvL :
htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"
if st.getPlayer().getLevel() < MaxLvL :
htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"
else:
st.getPlayer().setTarget(st.getPlayer())

#Buff Fighter
if event == "124":
st.takeItems(Adena,Buff_Fighter)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
Ski llTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
Skil lTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
Skill Table.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects( st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTa ble.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.g etPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable. getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPl ayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getI nstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st .getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "1.htm"
st.setState(State.COMPLETED)

#Buff Mag
if event == "125":
st.takeItems(Adena,Buff_Mag)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTa ble.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st .getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTab le.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st. getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTabl e.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.g etPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getI nstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st .getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getI nfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlaye r())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.g etPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "1.htm"
st.setState(State.COMPLETED)

#Full buff fighter 1p
if event == "126":
st.takeItems(prise_ID,Full_buff_f1_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
S killTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffe cts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
Sk illTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffec ts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
st. getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)

#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
S killTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffe cts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
Sk illTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffec ts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
Ski llTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
Skil lTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(s t.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillT able.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st. getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable .getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.ge tPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable. getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)

#Full buff mage 2p
if event == "121":
st.takeItems(prise_ID,Full_buff_m2_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
S killTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffe cts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
Sk illTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffec ts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
Ski llTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
Skil lTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(s t.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillT able.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp( ), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)

#Full buff mage 1p
if event == "122":
st.takeItems(prise_ID,Full_buff_m1_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
S killTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffe cts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
Sk illTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffec ts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
Ski llTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMa xHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#All Song
if event == "130":
st.takeItems(prise_ID,all_song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
S killTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
Skill Table.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st .getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTabl e.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.get Player(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.ge tInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlay er(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getIns tance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#All dance
if event == "131":
st.takeItems(prise_ID,all_dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
S killTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
Skill Table.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st .getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTabl e.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(311,1).getEffects(st.get Player(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.ge tInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlay er(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#Cancel
if event == "666":
st.getPlayer().stopAllEffects()
return "1.htm"
st.setState(State.COMPLETED)

#Restore
if event == "665":
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
return "1.htm"
st.setState(State.COMPLETED)

if event == "2":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "3":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "4":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "5":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "6":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "7":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "8":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "9":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "10":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "11":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "12":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "13":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "14":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "15":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "16":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "17":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "18":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "19":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "20":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "21":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "22":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "23":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "24":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "25":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "26":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "27":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "28":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "29":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "30":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "31":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "32":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "33":
if resist == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "34":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "35":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "36":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "37":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "38":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "39":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"



[url=http://l2rus.info/tests/zadrtest/][img]http://l2rus.info/uploads/images/default/gamer.l2rus.info.png[/img][/url]
загрузка наград ...
 
PacificДата: Вторник, 10.08.2010, 19:56 | Сообщение # 30
Pacific
dream111
Группа: Постоянный
Сообщений: 222
Награды: 1
Репутация: 2
Статус: Offline
Вот продолжение банкета

if event == "40":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "41":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "42":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#CHANTS
if event == "43":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "44":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "45":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "47":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "60":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "61":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "62":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "63":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "64":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "65":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "66":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "67":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "68":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "69":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "70":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "71":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Overlord
if event == "48":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "49":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "50":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "51":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "52":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "53":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "54":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "55":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "56":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "57":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "58":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "59":
if overlord == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Songs
if event == "72":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "73":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "74":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "75":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "76":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "77":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "78":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "79":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "80":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "81":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "82":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "83":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "84":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "85":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Dance
if event == "86":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "87":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "88":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "89":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "90":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "91":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "92":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "93":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "94":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "95":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "96":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "97":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Noble
if event == "98":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "99":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "101":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "102":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
r eturn "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "103":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
r eturn "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "104":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
r eturn "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "105":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
r eturn "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "106":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
r eturn "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Cubic
if event == "107":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().sendMessage("You used crystals for the call of cubic")
st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "108":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "109":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "110":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "111":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "112":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "113":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "114":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "115":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext

def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(State.STARTED)
return "1.htm"

QUEST = Quest(912,qn,"Custom")

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)


[url=http://l2rus.info/tests/zadrtest/][img]http://l2rus.info/uploads/images/default/gamer.l2rus.info.png[/img][/url]
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ОвощДата: Вторник, 10.08.2010, 20:03 | Сообщение # 31
Овощ
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ну вроде должно работать

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st .getPlayer())

Вставляешь строчку подобную после любого бафа, красным ID бафа, синим левел бафа.


Вёрстка макетов и создание клан сайтов на uCoz, STRESS - в ICQ
Хлеба и зрелищ

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PacificДата: Среда, 11.08.2010, 00:44 | Сообщение # 32
Pacific
dream111
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делал так,не вканало,да ладно уже решили не ставить вику и остальное и оставить как есть.
спасибо за внимание


[url=http://l2rus.info/tests/zadrtest/][img]http://l2rus.info/uploads/images/default/gamer.l2rus.info.png[/img][/url]
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ОвощДата: Среда, 11.08.2010, 11:52 | Сообщение # 33
Овощ
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Там кстати на каком-то таком же бафере у скила, забыл какой скил, детч виспер или нет, вообщем какой-то скил на шанс крита или силу был 2 уровня, а максимальный 3. То есть править надо

Вёрстка макетов и создание клан сайтов на uCoz, STRESS - в ICQ
Хлеба и зрелищ

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